Tinker: Building Purposeful Experiences from Classic Adventure Activities

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Tinker: Building Purposeful Experiences from Classic Adventure Activities
by the High 5 Facilitation Team (Brown, Damboise, Globus-Hoenich, Grout, Hunt, McCormick, Moore, Wagner)
Publisher: High 5 | Length: 72 pages

Overview:
Tinker is a one-of-a-kind resource for facilitators and adventure educators who want to elevate their practice and create truly meaningful group experiences. Written by the entire High 5 facilitation team, this book blends over a century of combined expertise, offering classic activity instructions alongside creative modifications, insightful framing, and narrative wisdom. Tinker invites you into the collaborative spirit of the authors—sharing not just activities, but the thinking, tinkering, and teamwork that bring them to life.

What You’ll Discover Inside:

  • Essential instructions for classic adventure activities, perfect for new practitioners

  • Innovative modifications and framing tips to tailor activities for specific outcomes

  • Stories, reflections, and program design insights from a team with 100+ years of experience

  • Guidance on planning, staying present, and using the power of framing

  • Beautiful, inspiring illustrations by Ryan McCormick to spark creativity and imagination

Who It’s For:
Ideal for facilitators, adventure educators, trainers, and anyone eager to deepen their facilitation skills and create purposeful, engaging group experiences.

Why We Love It:
Tinker stands out for its collaborative spirit and practical wisdom. The blend of clear instructions, creative variations, and narrative insights makes it a rich source of inspiration—helping facilitators “tinker” with classic activities to achieve new outcomes and deeper group connections.